I copied the type of file exported- in this case EXR. Naming this the same naming conventions as the others with metal added on the end. He did this by selecting to create a new grey output. First he removed the FO output and created a metallic one. Doing further research, I found an easier technique by Nick Deboar.ĭeboar the Arnold export set up but altered it. Trying to convert the files using Arnolds standard AI materials requires a lengthy process to do so. ![]() The script is still free, so be sure to check out the Free Substance Painter to Arnold 5 for Maya tool here.This is one of the biggest stumbling blocks for me- the conversion of substance painter textures to Maya. “If it’s a FBX file in Substance then it will export texture with the shader name”. object_shaderGroup_Diffuse(shader channel).” teddude75 says. You must have the following naming format. ![]() “This is set up the same way as the older version. The update made it work with Maya 2018 and Arnold 5 presets. Recently the script got an update from a Highend3D user, teddude75. It also supports multiple materials and UDIM work flow. That was a tool that could load textures and material parameters from Substance Painter right in Maya. Thanks to Mostafa Samir, the process became somewhat automated with his Substance Painter Importer script for Maya. You could easily be left with adding hundred of texture nodes. If you work with both Substance Painter and Maya, you know what an effort it can be to bring in all the materials and corresponding maps into a Maya shading network with Arnold 5. Mostafa Samir’s Free Substance Painter to Maya Script Gets an Update For Arnold 5
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